Game Mechanics

Game Mechanics:

 * 1) The player has control of a cursor for aiming their gun
 * 2) A single click fire the gun where the cursor is, and holding down will autofire the gun
 * 3) There is a bar that fills up with successful hits and after a certain number will apply a X2 or X3 multiplier to the scoring system, but will reset if the player is hit
 * 4) The player can hit different objects in the environment that will react e.g. explode, or reveal a gun upgrade, and can reward points
 * 5) You are scored based on where you hit the enemy AND how many times AND how easy they are to shot AND how fast you shot them the first time
 * 6) Torso is 1, arms/legs are 2, head is a 5, and disarming the enemy is 3, a crotch shot is 15
 * 7) Guns have limited ammo, and will need to reload with a right-click on the mouse with a RELOAD SIGN POPPING UP
 * 8) Can choose two different paths halfway down a level, one is faster the other has more varied targets

Rules:

 * 1) 3 - 9 Lives, if you go to 0 lives you must start the level from the checkpoint
 * 2) Unlimited continues to keep playing
 * 3) Score system with rewards for the highest score possible
 * 4) When enemies start to aim a reticule will appear counting down when they will shoot
 * 5) Enemies hit will react based on where they are hit
 * 6) If civilians are hit the player loses 1 life
 * 7) Bosses have distant patterns to how they attack
 * 8) Before Bosses die they pull out a gun at the last second

List of Guns:
Virtua Gun - default Automatic Pistol - strong autofire Magnum Pistol - strongest same speed Shotgun - spread strongest Assault Rifle - fast autofire Machine Gun - fastest autofire M202A1 Rocket Launcher - spread strongest